Team Project | 4 months | Team leader
WHERE'S THE
OPPORTUNITY?
How can we find the middle ground between the Internet of Things, gadgets, and educating children; not only academically but also their development through life.
EXPLORING
DIRECTIONS
Generating ideas along the lines of “Creating, Learning and Sharing” to develop forward into the final concept.
IoT IN EDUCATION
A tablet, laptop, and tangible educational product that introduces a radical new way to interact, both person to person and device to device.
INTERACTION
RETHOUGHT
A new and fresh experience with the screen creating new angles to work with, coupled with interactions with the smart discs that are both tactile and tangible sets it apart from other existing tablets.
EFFECTIVE
FLEXIBILITY
A hinge that enables the multi-angle
functionality through offset links as wellas speakers on both panels and also
the sides offer the full experience
no matter what the orientation.
UX THROUGH PERIPHERALS
The peripheral products work to provide a holistic experience. The smart modules with LED arrays become motion controllers or
markers on the screen, creating tangible ways to learn.
WIDER
OPPORTUNITIES
After developing the concept, the idea for a professional version of the same device was added. The new user experience could be a
feasible USP even to serious professional customers.
AN EVERYDAY
COMPANION
The different types of interaction keep the product relevant as the child grows, and the artificial intelligence within the User Interface also evolves with the kid, learning along the way.