top of page

Team Project    |    4 months   |   Team leader

WHERE'S THE

OPPORTUNITY?

How can we find the middle ground between the Internet of Things, gadgets, and educating children; not only academically but also their development through life.

EXPLORING

DIRECTIONS

Generating ideas along the lines of “Creating, Learning and Sharing” to develop forward into the final concept.

IoT IN EDUCATION

A tablet, laptop, and tangible educational product that introduces a radical new way to interact, both person to person and device to device.

INTERACTION

RETHOUGHT

A new and fresh experience with the screen creating new angles to work with, coupled with interactions with the smart discs that are both tactile and tangible sets it apart from other existing tablets.

EFFECTIVE

FLEXIBILITY

A hinge that enables the multi-angle

functionality through offset links as wellas speakers on both panels and also

the sides offer the full experience

no matter what the orientation.

UX THROUGH PERIPHERALS

The peripheral products work to provide a holistic experience. The smart modules with LED arrays become motion controllers or

markers on the screen, creating tangible ways to learn.

WIDER

OPPORTUNITIES

After developing the concept, the idea for a professional version of the same device was added. The new user experience could be a

feasible USP even to serious professional customers.

HOW DOES JOE USE HIS EVO?

To watch the video, click here

AN EVERYDAY

COMPANION

The different types of interaction keep the product relevant as the child grows, and the artificial intelligence within the User Interface also evolves with the kid, learning along the way.

bottom of page